Main hero-. Expert Magic; Earth, Air, Water, Fire in that order (force multiplier) Logistics (map movement more important than almost anything else) Wisdom (higher level spells- offense in own right and force multiplier, also t-portal or fly, d-door very important) Resistance (frustrates opponents plans) It's just that starting with ~75 ranged units, a Ballista, Ammo Cart and War Machines makes for a very fast early game. Having a fast early game is very important for magic factions, because in the very late game, might will dominate. Even though Academy's mid game is quite solid, because they're quite might-y with their mini artefacts. Skills: 1.) Logistics (best skill in the game) 2.) Earth Magic (Expert Town Portal breaks the game) 3.) Wisdom (necessary) 4.) Secondary magic school depending on town ('evil' towns More Fandoms. Fantasy. Sci-fi. Might and Magic. Heroes of Might and Magic V (sometimes referred to as Heroes V or HoMM5) is the fifth installment of the Heroes of Might and Magic turn-based strategy video game series. It was developed by Nival Interactive, under the guidance of franchise-owner Ubisoft. Heroes 2 and Heroes 3 are pretty close but I would say H3 is best with H2 being a close runner up. Heroes 4 is okay but you really need the Equilibrious mod for it to be playable/enjoyable. I still got tired of it half way through the campaign. Heroes 5: Tribes of the East was a lot better than standard H5 (I am an orc fan) but the game still Army Morale Modifiers: +1 if all creatures are of the same town type. -1 for each town type mixed beyond two town types. -1 if undead are mixed with living creatures. Heroes of Might and Magic III / Heroes 3 section of Age of Heroes - Heroes of Might and Magic 3 complete info, cheats, cheat codes, walkthroughs, strategy, forum, maps downloads. Might heroes are actually better than Magic. Logborn heroes (those that are Logistics specialists) are some of the best in the game, and all Crag Hack or Tazar needs is Expert Air or Earth to tear any magic user apart. Conflux in general and Necro on large maps or in the hands of a great farmer are the only things that are truly OP. For other uses, see Enlightenment. Enlightenment is a skill in Heroes of Might and Magic V. Enlightenment gives the hero increased primary stats, and a bonus to experience. Basic Enlightenment gives the hero +1 to one of their primary stats for every four levels (including previous levels), and +5% bonus to the experience gained. Advanced Enlightenment gives the hero +1 to one of their primary 307b.

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